chakkra said:
Please correct me if I'm wrong but I was under the impression that any content that Palword has received in the past two years have been free content? If that's the case, then you are basically comparing revenue from pure units solds of one game to revenue from traditional online monetization of the other. |
It's a bit of an apples to oranges comparison, but it doesn't really matter. Palworld's free content constitutes its appeal and therefore helps it selling (increasing revenue). If Pocketpair had microtransactions, revenue and sales may have been worse and the hype would have completely died for all we know. Palworld being priced $10 lower may also be a contributing factor as to why it sold well. Steam games typically generate a lot more money during heavy sales, so the lower price may or may not be a revenue advantage. Different games have different "sweet spots" and Pocketpair went for the model that they think best suits their game.
Helldivers 2 was estimated to have sold less than 5 million in the first month.
Palworld sold 15 million on Steam + 10 million players on Xbox in its first month.
Since then, Helldivers 2 added an estimated 15-22 million copies sold (not "players" bullshit). Palworld added up to 15 million players (including GamePass). So Helldivers 2 was probably selling better outside month 1 even without the higher pricetag and micotransactions factored in (Which I don't see why they shouldn't be factored in. Why do some people act like mtx, expansions, etc aren't measures of success?)
In the end they're two different games doing different things and both impressed in their own ways. But now that Palworld is fully released, it might just be the next Fortnite! (not happening but... who knows?!).








