| Mnementh said: The main reason for everyone (not only XBox) going towards UE5 is simply that management want to be able to easily replace devs. Hire new ones and keep onboarding small. An in-house engine results in new staff need to be trained on the engine. It also limits yor ability to let go of devs once a project is done and rehire if the next projects nears the finish line, as this fluctuation loses too much internal know-how, so they want to minimize know-how specific to your company. |
Got it.







