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Microsoft - XBOX |OT| - View Post

trunkswd said:

Other than the number of people laid off this feels like the best case scenario with no studios closing or games being cancelled. The platform team growing by 40% this gen is crazy, so makes sense they will be hit the hardest. 

Yeah, 40% growth for the platform team over this generation, even as Series S/X sales fell behind XB1, and even as Gamepass shrank, is wild to me. Also this from Asha's letter: "Today, in some parts of the company, work passes through as many as 14 layers of management." 14 layers is absolutely insane, and it's not the first time I've heard about AAA having crazy large layers of management approvals, a former AAA dev in the 2000's once said that there were typically 3 layers of management then (department head, studio management, and publisher approval team), now from junior dev on up, work has to be approved by (senior dev, supervisor, department head, interdepartmental head, studio management, and multiple layers of publisher approval now). We've even heard stories of devs working on stuff for a month, because the next layer of management only checks work monthly instead of weekly, and then scrapping a whole month of that developer's work. Now imagine that across multiple layers. 14 layers is the worst I've ever heard though. AAA has grown ridiculously over bloated and over managed, no doubt about that.

Last edited by shikamaru317 - 2 hours ago