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OneTime said:

Piracy and physical media are completely unrelated things.

The point of physical media is to be able to buy, collect and resell it, and so that you have some level of guarantee that 20 years later you can still play the game you paid for. Everything else has applied to books for more than 500 years.

You forgot one point: Archiving.

It's a bit hard to archive fully digitally, especially if there were other things in the box. Source codes generally got saved on a physical media even though Git and similar alternatives exist, including internal servers.

I don't want piracy, I want accessibility. If a title isn't available any other way apart from pirating it, even if it was only for archiving purposes, then I can't blame piracy, I blame the rights holders for not giving a legal way to access the title. This is even more acute with online-only titles, as once the servers are shut down there's little in the way of accessing or acquiring that title anymore unless someone was able to run it on a private server beforehand.

This is also why I support Stop Killing Games wholeheartedly, as the games are part of our history, and I don't want any part of history to be erased forever.