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My memories are pretty magical. That's how I would summarize it. It felt magical. It retained all the vibes of their 2D games while at the same time, moving us forward into the third dimension. I didn't get that with Gamecube or any other subsequent console. Wind Waker didn't feel like 3D ALTTP. Neither did Twilight Princess. Sunshine did not feel like 3D SMW. But OOT and SM64 did. And then you add in 007 and Rare and well... magic. I actually owned a PS1 and N64 during that era and played the N64, almost exclusively after I got it. It wasn't until sometime in early 2000 that I got caught up on everything that had happened on Sony's side of the equation. It was all N64, all the time.

(note on the above mention of their franchises not feeling like 3D versions of their 2D games: Metroid Prime 1 felt that way, too; but it was the last time that happened for me and the only example).