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Also to answer OP: I struggle to see how one could even compare the studio behind MP Trilogy and DKCReturns with DKCountry Trilogy, Banjo Kazooie/Twoie, Goldeneye/PD, Conker, SFAdventures, Diddy Kong Racing, etc. There were more highs, and the highs were significantly higher: DKCReturns built upon the foundations laid out in Rare’s DKC Trilogy, MP built upon the foundations laid out in Rare’s GE007 and Perfect Dark. Rare pushed the industry so much further forward than Retro could even dream— Silicon Graphics, how to make a first-person shooter, perfecting the collect-a-thon genre, even mastered the Zelda formula in SFAdventures IMO.