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I am also of the opinion that Sony's and especially Xbox's studio acquisitions over the past years have been a net negative for the gaming industry (Nintendo seems to act more responsible in their approach). But I do not believe creating videogame industry-specific laws would be the right solution, this is one of the inherent mechanisms of capitalism so if you don't want it you need to regulate it on a general level.

As for the studios that got bought, it is valid to point out that these were not all hostile takeovers. Some studios that were struggling financially very much welcomed the prospect of more substantial and reliable financial backing. I commented this under one of the news articles about the upcoming Xbox studio closures as well, I am not in doubt that Xbox has mismanaged their studios and that ordinary employees now by the hundreds and thousands pay the price for it by loosing their livelihood. If you want to look at it positively though, these studios have all at one point or another said that they were happy to join Xbox because now they had the financial backing to just focus on making the game they want; albeit that to a certain extent surely also was the PR statement they were expected to give, it will be interesting to hear some years from now how Tim Schafer & Co are looking back at their time under Xbox- are they damning the day they gave up their independence or are they content with that at least for some years they were able to do more or less just what they creatively wanted, without worrying whether their studio would survive or not. I don't think Keeper would look the way it does if an independent Double Fine made it and Kiln probably doesn't get made at all. I could imagine that for an artist, having the opportunity to once give it your all is very valuable. From the perspective of someone needing to make a living, having a job is better than not having one, so the verdict will probably also depend on whether they manage to land on their feet again.

That being said, I would prefer we could have more success stories like Yacht Club's (I am currently having a great time with Mina the Hollower), where they maybe struggle but at the end of it put out a great game that generates the revenue they need for business to continue and them keeping their independence.