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G2ThaUNiT said:

That's the closest we'll get to a proper return of the Halo 3 glory days!

To think, Bungie made that game with only like 110 employees total. They can do it! Having the game be a live service at the start of development would need a massive amount of people, but a focused standard style game doesn't. Can have a smaller team working on that as well.

That seems to be the only way out for Bungie. The return of smaller yet focused non-live service projects. Destiny isn't gonna be making any money here in the near future when this final push dies down. Marathon somehow cost Bungie $250 million to make and still isn't close to breaking even on just developmental costs. A smaller budget release can help breathe some new life, and creativity, into the studio. 

I wouldn't mind seeing a single player experience in the Marathon universe that reuses assets, characters, environments, etc, with a more modest price tag and a shorter development cycle. 

I can actually see current Sony greenlighting something like this too lol.