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curl-6 said:

UE5 always felt like it was too ambitious for console hardware; Lumen, Nanite, and VSM tended to absolutely tank performance.

Their priority for UE6 should be to get it running well on the hardware people actually have rather than shooting for the moon.

UE5.6 is supposed to be much better optimized. We'll see how well when games designed for it (like Witcher 4) release and if those improvements carry over to UE6.