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Wyrdness said:

Because that conclusion laid the groundwork for why the current leadership are doing well, Iwata's leadership came up with the Switch because supporting two separate platforms became impossible for the software pipeline. The current leadership didn't have to deal with the volatile situation of keeping two platforms going a feat that even Sony tapped out from, the switch consolidated the software pipeline into one platform with out abandoning either market, home and portable.

That's a leadership decision that still has Iwata ranked well above the current leadership as the long term implications are what have fuelled their success today, most other leaderships would have abandoning one of the markets to focus on the other.

Iwata made some very strong calls, but when it came to software, he fumbled hard. Combining the hardware divisions of handheld with home consoles was by far his best as that addressed the software struggles he was fighting. But the software he chose to develop (four NSMB games over the span of five years, launch Wii U with nothing more than NSMBU and Pikmin 3, launch 3DS with nothing more than Nintendogs and Pilot Wings, fail to maintain momentum via software when transitioning generations (Wii to Wii U, DS to 3DS, Wii U to Switch), tons of Wii series and multiplayer games, nothing ambitious (e.g. Kirby Return to Dreamland, DKC Returns, and NSMB were all *returns* to form, not revolutions like Forgotten Lands nor Bananza nor Wonder), forcing Sakurai to make a new Smash for Wii, etc etc.) was very poor.