| Sky Render said: I decided to record all of Super Mario USA's impact on Mario series. Character traits introduced to the series: * Mario's overweight form * Luigi's tall form * Luigi's flutter-kick and slippery control * Peach's floating abilities Recurring characters introduced to the series: * Bob-omb * Shy Guy * Pokey * Birdo Features introduced to the series: * Multiple playable characters besides Mario and Luigi * Differentiated character abilities * The ability to backtrack in levels * No time limits Just try and name one Mario game that's had that many traits inherited by future titles in the series that isn't Super Mario USA. Only the original can claim to have had a similar impact, and it started the series. |
SMB3
Overworld to access levels
Automatic Scrolling sections
Thwomps
Giant/Mini level
Boos
Skeleton Koopas
Magikoopa
More then four levels per act
Toad assistance/houses
Music Blocks
Blocks that appear and disappear with pow.
Fortress
Boom Boom
Chomps
Dry Bones
Missle Bills
Flying Goombas
Tanooki Suit
Racoon Tail - First time Mario Flies
Frog
Power-up holding
Arguably the best back story up until Galaxy
Koopa Kids
Walls and ceiling that move to crush.
et cetera, et cetera, et cetera...
Edit: I just wanted to add that I agree about SMB2NA being important but I got challenged.
I would cite regulation, but I know you will simply ignore it.







