I haven't had the opportunity to try frame generation in a lot of games, but so far it's worked out well where I have tried it. I think that's... Cyberpunk 2077, Starfield, and Ratchet & Clank: Rift Apart? I can see the increased latency being a problem in some faster-paced games, but in the ones I've tried, it didn't feel like an issue, and I've appreciated the smoother motion produced by frame generation. I have 'only' an RTX 5060, so some compromises must be made anyway. DLSS and frame generation have been the price I've been willing to pay so far for better visuals than I could otherwise get.
Slightly off-topic, but since I mentioned DLSS, I've got to say that I can't really recommend it for Cities: Skylines 2 if you're aiming for 1080p. It just becomes too blurry. That said, DLAA is awesome for that game, since it has poor antialiasing and flickering at sunrise/sunset, and DLSS/DLAA helps with that. I kind of wish the game had frame generation too, but I'm not sure if it'd feel great, considering the low base framerate.







