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curl-6 said:
Kyuu said:

This seems like a bad port compared to Capcom's and Ubisoft's stuff.

The cutbacks are signifciant, popins were already distracting on PS5 and they're much worse here. Many objects and textures are removed. Image quality at 30 fps + DLSS is barely comparable to 60 fps mode on PS5 (which had an awful image quality due to garbage upscaling, but I didn't mind it coz I played it on a 1080p display and am not too sensitive to low resolutions).

30fps mode on PS5 was downright unplayable for me. It's the worst 30fps game I experienced since the PS360 generation, a lot worse than TotK's 30fps. Perhaps a better motion blur implementation could mitigate the terrible choppiness. For such an action packed reaction sensitive game, I wonder how bad the sub 30 fps segments are.

I feel like it's less that the port is "bad" and more just that the base game was less technically polished than the likes of RE Requiem or Pragmata or Star wars Outlaws in the first place, so the technical foibles that were already there on PS5 are magnified on Switch 2.

Which is odd, because i was shocked at how well it ran on PC.  Locked 120 fps, max settings.  I was expecting issues, but it was flawless.

And as for the stuff that was removed (not directed at you, just didn't want to post twice) because the game file is 100 gb, seems absurd to me.  Removing a few textures and apples from the table isn't going to account for 33% reduction in the OG file size (150 gb down to 100 gb).  Not when the game is 70+ hours with a stupid amount of content.  Things where removed because of cpu issues.  Especially the volumetric and particle effects.

This game is basically what I expected.  Rebirth is ambitious.  The S2 can run it, but clearly struggles.  Many areas hitting the low 20s, lots of pop in and lower resolution.  But to be fair, the game is high end and it does play.  

Just personal opinion from here.  

Last edited by Chrkeller - on 29 April 2026

rtx 4090, 32 gb ram, i7-13700k

Switch 2