| Veknoid_Outcast said: @bold: this is way too harsh. People just like getting excited about things, and talking about things they love. And count me among them. I love Nintendo Directs. I love the anticipation, and the unexpected reveals, and the chance to come together afterward and dissect what we all saw. Sure, there are some in the audience who are unrealistic, picky, or there just to downplay, but many more who are genuinely enthusiastic about what's on display. Nintendo announcing a game or a release date on a random Tuesday just doesn't have the same energy as an organized event that's broadcast worldwide. Also, in response to your final comment: it's not like an aggressive pre-launch marketing campaign and post-launch word-of-mouth are mutually exclusive. They reinforce and amplify each other. |
You're right on that bold part reading a bit too harsh... I guess I didn't proof-read it well enough. I have edited the post.
I think you're comment here is definitely something I can understand, and ultimately boils down to us having a difference in taste. I respect your take here, I really do. I think I'm just at a point in my life (being far younger than most on this site) where I'm trying to figure how much to maintain a level head while using social media. It's gotten a ton better in recent times, but just as an example in recent times, I remember being so hyped following the March 2026 SoP presentation and the September 2025 Nintendo Direct just for the internet to drag my excitement to the ground; meanwhile these mini-reveals Nintendo has done don't draw nearly as large of a crowd to sling mud. And it's not like I'm ever getting too overwhelmed by the hype, but rather, I'm seeing the reveal, pondering on whether this would be a good game to purchase, and then once word-of-mouth comes out, I make an informed decision. And I've been loving every release since!
Thank you for the reply thoughtful response BTW. :)
| trunkswd said: I prefer Nintendo Directs (and other gaming showcases) over announcing games on social media. It drives more hype IMO. My only issue with some showcases is when they are an hour or 2 long and showcase 50+ games all with short trailer that are 1-2 minutes long. I just forget most games by the end. I prefer a showcase to have fewer titles (20 or fewer) and most of them getting a longer trailer of say 4 to 5 minutes with maybe one or 2 sizzle reals for smaller games. |
I agree with the bold. Nintendo Directs can be very bloated— but maintaining a consistent airtime of 40 minutes per presentation is a great way to keep consumers without expectations going in. It's a double-edged sword IMO: Do you want Nintendo Directs with an inflated airtime leading to overexpectation? Or do you want Nintendo Directs that will always only ever meet that 40 minute airtime mark?








