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SaGa Frontier is another game I felt got dumped on excessively. Yes, it had issues with being non-linear to the point of being confusing, especially when they game didn't drop a lot of hints in the game world about what to do. Lute's scenario was basically wander the world until you happened to stumble across the lady who knew the secret to your past in a bar in some seaside village. Emelia's scenario did do a decent job at guiding you to your next destination. But the neon-infused Magitek/cyberpunk art style was a banger, as was the music, and the battles were genuinely fun.