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NoLimitVito said:

All this "expert takes" on marathons failure is all based on refreshing steam chart players numbers every minute.

Ok lets see -

Grounded 2 - less than 3k players on steam ATM.
Sea of thieves - less than 7k players on steam ATM.
Halo infinite - less than 3k players on steam ATM.

The Finals - 14k players on steam ATM.

Marathon - 22k players on steam ATM

All way below Marathon numbers so I guess those are all gigantic failures based on the obsession with steam chart numbers logic? but let me guess somehow steam numbers don't matter for these other live service games only marathon? what's even funnier is half those games I listed is FREE TO PLAY and still has less player numbers than marathon that is $40.

I'm not saying that Marathon is a big failure and we have to watch how the player numbers will develop over time (the average can also increase again with updates) but this is a bad comparison. 

Grounded 2: that's a "small" project worked on by a much smaller team and the costs to let the game run on the servers will need much less people as a competitive pvp game like Marathon. It's also a Game Pass title so Game Pass users don't need to buy it.

Sea of Thieves: that game is very old now and it's already above Marathon in the weekly most played Xbox charts. Marathon not even in the top 40 anymore. Not sure about PS because both aren't in the top 40 anymore.

Halo Infinite: also old now, not really considered as a success for MS but still a very important franchise for MS so that they won't let it fall. It's also already above Marathon in the most played Xbox charts. 

The Finals: well, that was never considered a real success. Seems to make enough money not to stop the support but maybe it's much more cost efficient as Marathon with probably some of the best paid game devs in the whole industry working on it.