Chrkeller said:
firebush03 said:
I had considered doing a thread asking “What is the ideal length of time between reveal and release?”following my posts in here last night (but opted against it b/c I need a break from starting forums lol). Honestly, I kinda like it when Nintendo reveals a game well before release— the build up really complemented BotW very well, and I personally really enjoyed waiting for Pikmin 4 and TotK. …However, if an early reveal means a rocky development cycle (e.g. Bayo3 and MP4B), then Nintendo should stick with the SMBWonder/SMOdyssey/SSBUltimate/KirbyATFL approach (i.e. reveal and release within 12m). I think two months is too soon TBH. It doesn’t give the game enough time to gain traction among consumers, leading to a kinda wimpy launch. I like it when a game gets s solid marketing cycle and a decent amount of time to sear in the public’s thoughts. So, I’d say 4–10 months is the sweet spot. |
6 months is ideal for me. long enough to get hyped, short enough not to have said hype die slowly. edit my other pet peeve, which frankly pisses me the **** off is when a reveal is just a title screen and/or cut scene. for the love, show some actual gameplay, given these are videoGAMES. |
I agree that ~6 months is ideal and yeah, if a game is too early in development to show off gameplay then it’s too early for an announcement, unless it’s just a generic statement like “the next entry of X franchise is under development” during an interview or investor Q&A.