S2 doesn't really feel like anything else other than S1 and even then the are significant differences as every element of Nintendo's prior approaches are present in the platform but the approach utilized around the Switch platforms are unique to them, the situation itself is like SNES following NES in being bigger, better etc... but those are the only similarities as the Switch platforms are more custom to the userbase's playing habit catering to two parallel markets at once out the box.
The software approach and line up is different between S2 and S1 let alone prior platforms as S2 is more handled like a sole primary platform rather than a vehicle for first party titles, in previous platforms the platform was sold to push solely first party titles where as with S2 third party titles are given more of the spotlight to boaster platform value to the point some are even a major release for when they release (RE9 being the main example of this and CB2077 being another) which isn't something you'd see on previous Nintendo platforms which in comparison had schedule's tied solely to the major first party titles. S2's approach is something you'd see more on platforms like PS2 if anything especially as the are on parity releases while S1's approach was more in line with prior Nintendo platforms.
This approach is not by accident it's to cultivate a userbase who going forward know the Switch platform can be a primary or even sole platform for a consumer as if you look at the first 9 months of releases it's overall the best launch year of any platform and it's not even 12 months yet, the year has been better than most platforms best years let alone launch year.







