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Kyuu said:
sc94597 said:

Yeah I don't think the PS6 is going to be equivalent to current low-mid tier. Who was saying that? 

By the time the PS6 releases (probably end of 2027) the 5080 will be old news. By then it will be trading blows with an RTX 6060ti/RTX6070 and AMD's RDNA 5 PC offerings. They're probably going to out-class the 5080 in terms of feature-specific performance too (albeit not rasterization.) 

I think right now ram prices are the highest they are going to be in the next five years. Mostly because the big AI companies are already working on optimizations, and scaling by parameters/data has slowed down considerably over the last few years. Mid-tier consumer GPU prices are probably not going to go up much, given that there is now more competition in that area from AMD. I do think upper-tier gaming GPUs will increase though, since they also target non gamer markets (local LLM users, mostly.) 

Also neural-rendering is the next big thing. We'll see if PS6/AMD can keep up with that. If they can, then consumer GPUs probably won't increase too much in price. If they can't, then the gap that you're talking about between mid-range Ampere vs. PS5/mid-range RDNA2 probably will repeat itself. 

PAOerfulone said:

"Even a lower-mid tier PC is already at the rumored spec range of the PS6 for around $1,000-1,500."

I don't necessarily disagree with most of your points. The PS6 is going to be about as capable as a 6060ti or a 6070, provided they don't get revolutionary features abscent in PS6's GPU.

Oh I missed that. $1,000 - $1,500 is more like upper-mid tier if you compromise and get 16 GB of ram rather than 32GB (which should be fine, not great, but better than getting a worse GPU and more ram), so maybe PAOerfulone is considering "lower-mid" tier to mean what we're calling "upper-mid" tier, although even then PS6 is probably going to outclass the current upper-mid tier. Like you said, slightly better than RTX 5080 overall, which is more "upper" than "mid." 

Feature-wise I think it is mostly a matter of if AMD can get developers to use their neural-rendering features to their fullest, just like Nvidia is pushing. Things like the current ray-reconstruction/regeneration difference, in an AMD sponsored title, is worrying there. Although, on the other-hand, PSSR 2.0 is a good sign. At the very least AMD does have the features now, just not in parity support-wise, which wasn't true for RDNA2 vs. Ampere.