HoloDust said:
Crimson without Ray Reconstruction/Regeneration on tends to have those artifacts - and RR in tandem with Max Lighting (which switching on RR game automatically defaults to) lowers frame rate by 60% from Cinematic preset. It does give much, much improved lighting and shadowing model however, so it's balancing act in DLSS/FSR upscaling to accommodate for that. I've also played it only a few hours - I like it from what I've seen so far, but it's not a game that I bought to play right now (it was more of a "support the developer" thing), since I don't have time for 200 hour marathon for foreseeable future that this type of game requires (at least the way I play them). |
I've managed to make it pretty good by changes in settings both in Nvidia control panel, Nvidia app and in-game. HDR is a no-go, apparently. I also lowered foliage density since it was the most glaring source of noise and shadow issues. There's still quite a bit of pop-in, uneven draw distance, and some weird color-fringing on the ground where there's a lot of foliage. Patches are bound to come out quickly to correct these issues though, it's not unplayable, mostly annoying.







