CaptainExplosion said:
Soundwave said:
That may only be a problem for a temporary period though. AMD I'm sure will make their own knock off of this, just as developers support both DLSS upscaling and FSR in the same game, but Nvidia has something like a 90% marketshare of PC GPUs anyway.
And then a closed system like a hypothetical Switch 3 with things like exclusive Nintendo games that aren't on other platforms ... you may never, ever know any better. In fact I would say for a system like that it would be stupid to even try to focus on path tracing/ray tracing at all. Let the generative AI handle all the lighting, if PS4/5 range baked lighting enough reference data for it to create a look that imitates path tracing to the point that Digital Foundry was fooled ... well I mean it's hard to really justify the performance cost of ray/path tracing.
Now it does look to me like the algorithm Nvidia is using is trained to over light and create a vivid picture that "pops" on purpose, it just looks at every scene and goes "Imma make this look flashy as fuck", but I hate to say it, most consumers are going to be happy with that. Most people, even graphics enthusiasts don't really care if a scene looks "accurate", they want it to look eye pleasing, and I think that's all Nvidia is going for.
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Then most consumers are idiots and idiots, as usual, are ruining everything.
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You're spot on with everything you're saying.
I remember working at Best Buy for a holiday season ages ago, but I recall a lot (the majority by far) of people preferring a TV's "vivid" mode settings over proper color calibration. People just want a flashy, bright image. So much so that I remember one family coming back in to the store and berating a co-worker because they made the "TV look worse", when he just calibrated it properly, we had to just flip the settings back to vivid mode and they were happy with that, lol.