To steer the topic back to DLSS5, I guess the big question I have right now is currently Nvidia only showed examples of an AI creating images that are relatively close to the source graphics, my question would be is there some limit on that? For example if the developer wants Grace in RE9 to look like a photoreal version of the actress Jennifer Lawrence (for example) instead ... can they give the DLSS model photo data of Jennifer Lawrence that it would spit out a final image that looks just like Jennifer Lawrence?
My guess is yes it can do that already, they just did not want to anger game artists and throw employees of a studio into a rage, but that's where this will go.
Once that happens that means effectively you can probably change just about any kind of source input image for the model to output something based on whatever photo reference/training data you give the AI algorithm. And what that means is basically you can change the graphics to any kind of photographic reference you give it.
Right now it looks like they just gave it probably some kind of broad "make the image look more real" parameter set that's likely trained on a shit ton of images/faces/outdoor nature images/fabrics/materials, etc.
The first and perhaps most obvious use of this will likely be sports games where it will be used to get player models to basically look just like their real life counterparts.
Last edited by Soundwave - 2 days ago






