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HoloDust said:

It does - as I said, one might like end result, but it changes original artistic vision - nVidia says it pretty much themselves, "infuse the scene with photorealistic lightning and materials".

As Daniel Owen said, it would be more fair to put this under Filters.

There's genuinely weird color grading in some of these shots, which I hope can be fixed before release, but to think, in a game that is obviously aiming for photorealism, that developers actually want their characters to look like plastic dolls instead of having proper specular highlights and subsurface scattering seems a bridge too far.

In that sense, I also wouldn't consider the hard, tedious work of implementing pre-baked lighting as artistic, anyway, at least in ordinary gameplay. Otherwise, you might as well argue that path tracing also changes the original vision.