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haxxiy said:
HoloDust said:

It kinda fucks up original artistic vision though, whether you like it or not.

Does it, though?

I'd agree that lighting plays a huge role on how we actually perceive geometry, but developers are the ones choosing if and how they implement DLSS5, down to the individual object level. There will be blanket neural rendering filters one day, but this isn't it yet.

It does - as I said, one might like end result, but it changes original artistic vision - nVidia says it pretty much themselves, "infuse the scene with photorealistic lightning and materials".

As Daniel Owen said, it would be more fair to put this under Filters.

Last edited by HoloDust - 14 hours ago