By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:
curl-6 said:

Upscaling is one of very few legitimately positive uses for AI technology, and pretty much nobody takes issue with such use; what we're seeing here though is just a hideous slop filter that makes everything look ugly and uncanny, like those horrendous deepfake ads on social media.

Outside of your personal opinion - which I disagree with (at the very least the intensity of it), what is the social harm to the existence of an optional toggle feature like this? You keep suggesting it is being forced on you, but DLSS even today is optional and that likely won't change with DLSS 5. 

I also don't really see the difference between inferring pixels (DLSS 1+), frames (DLSS 3+), denoising rays (DLSS 3+) and inferring lighting, contact shadows, and (possibly) PBR materials in DLSS 5. DLSS 5 is a lot closer to upscaling in this sense than it is to an auto-regressive VLM, in that it is works best when kept deterministic, small and targeted to specific inference-cases. A VLM can't achieve this in real-time (well it can if you set the temperature hyper-parameter to 0, but then you would get an even more boring output.)  

Normalizing slop harms gaming as a whole by enabling progressive enshittification.

AI upscaling and frame gen are technically optional too, and not inherently bad in and of themselves, but were nonetheless quickly abused to cut corners and make gaming worse.

This stuff looks absolutely hideous and people are allowed to not want low quality slop to become the norm.

Last edited by curl-6 - 14 hours ago