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Otter said:
SvennoJ said:

For you maybe. I don't feel the difference between 60, 90, 120 fps games in VR when it comes to controls. Sure 90/120 looks slightly better without reprojection but as far as controls go, the polling rate / tracking stays the same. 

But who knows, 75% of players prefer performance mode according to Mark Cerny, yet 120fps mode in GT7 is considered niche. (But you need a newer TV for that)

https://www.gtplanet.net/forum/threads/gt7-different-performance-playing-at-60hz-and-120hz.426123/

Not a game changer, but some prefer it

"I haven't noticed and difference in my lap times, but for a long while I played at 60hz. Was totally happy with it. Then some random day I was in the settings menu and noticed 120hz was an option, so I turned it on. The game felt strange at first. Too fluid, too much like a simulation. I kind of forced myself to continue to use 120hz even though it was strange. Now 120hz is all I use. I still have not gotten any faster because of it."

It's different from stepping back down to 30 fps. I don't notice a difference at all between 120 fps and 90 fps games on PSVR2, notice the difference with 60fps games due to reprojection, but not with GT7 on pro which has it's own motion vector reprojection (frame insertion) that feels exactly the same as 120fps native games to me. Yet where Firmament drops down from 60 fps to 30fps on PSVR2 it's very noticeable.


It's diminishing returns again, like 1440p is good enough from the couch over native 4K, so performance mode 60fps over 30fps becomes the deciding factor. With 60fps to 120fps the difference is much smaller, so perhaps RT mode will be preferred in that case or rather cheaper hardware.

Whats funny is the majority of Playstation 1st party games actually default to quality 30fps mode, which makes me look at that statistic (which was used to promote/announce PS5 Pro) a bit differently. Even as recent as Ghost of Yotei, you'll see the default mode is Graphics/30fps. If Playstation and Devs have this data wouldn't they set the default to performance?

My suspicion is most console gamers don't actually change the graphics/performance mode in a game and the 75% is based on a smaller percent who actually care to do this. Probably every game with options (bar GOW:Ragnarok if I'm correct) defaults to 30 because it creates a better first impression and then they leave it for the more core gamer to toggle to 60 if they care. Ragnarök is likely the exception because its performance and graphic modes essentially look the same. 

Yeah makes sense. I was surprised by that statistic as well, most people don't bother with graphic settings, not on console anyway. It's the vocal minority that wants 60 fps.

The full quote is even less believable:

According to Cerny, while 25% of PS5 owners have a 120 fps-capable TV (with 10% owning VRR displays), a vast majority of PS5 players will choose a game’s performance mode if available – with 75% of all users opting for higher framerates at the cost of visual quality.

25% have a 120 fps capable (that is HDMI 2.1) TV? 120hz+ TV is not the same as 120fps display capable and I doubt 25% of PS5 owners play on a HDMI 2.1 120fps capable TV.

From a couple months ago:

While an exact, industry-wide percentage is not available, it is estimated that roughly 10% of the currently installed base of televisions can display 120Hz/120fps input, with this number growing rapidly as older models are replaced.

Damn those PS5 players are ahead of the curve!