| Chrkeller said: Gaming at 120 fps, with a controller on a couch is game changing. I think 60 fps becomes the new 30 fps, once consoles gamers start getting a taste. |
For you maybe. I don't feel the difference between 60, 90, 120 fps games in VR when it comes to controls. Sure 90/120 looks slightly better without reprojection but as far as controls go, the polling rate / tracking stays the same.
But who knows, 75% of players prefer performance mode according to Mark Cerny, yet 120fps mode in GT7 is considered niche. (But you need a newer TV for that)
https://www.gtplanet.net/forum/threads/gt7-different-performance-playing-at-60hz-and-120hz.426123/
Not a game changer, but some prefer it
"I haven't noticed and difference in my lap times, but for a long while I played at 60hz. Was totally happy with it. Then some random day I was in the settings menu and noticed 120hz was an option, so I turned it on. The game felt strange at first. Too fluid, too much like a simulation. I kind of forced myself to continue to use 120hz even though it was strange. Now 120hz is all I use. I still have not gotten any faster because of it."
It's different from stepping back down to 30 fps. I don't notice a difference at all between 120 fps and 90 fps games on PSVR2, notice the difference with 60fps games due to reprojection, but not with GT7 on pro which has it's own motion vector reprojection (frame insertion) that feels exactly the same as 120fps native games to me. Yet where Firmament drops down from 60 fps to 30fps on PSVR2 it's very noticeable.
It's diminishing returns again, like 1440p is good enough from the couch over native 4K, so performance mode 60fps over 30fps becomes the deciding factor. With 60fps to 120fps the difference is much smaller, so perhaps RT mode will be preferred in that case or rather cheaper hardware.







