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SvennoJ said:
HoloDust said:

It is true that every gen have smaller leaps, but Helix (and PS6) will be the generation that allows for Path Tracing to be fully implemented in lot of games - at least when it comes to more contained game worlds.

Think Alien Isolation type of game fully path-traced...or some Souls-like dungeon crawler (like Deep Down appeared to be when it was revealed).

For the regular player that's not a big leap though. Lighting models without RT are very good and most people don't care about the accuracy of reflections.

It will be interesting to see what it can do, yet its not a game changer. Same with native 4K and 120 fps. 1440p is more than sufficient for couch gaming as well as 60 fps for controller aiming. 

As a PC it will be useful, 120fps mouse aiming, sitting closer to be able to see native 4K. Yet as a console hybrid it won't impress unless games actually start using the extra memory and power for more advanced games with full destructible environments, hundreds of independent characters on screen, growing evolving worlds. Which likely won't happen with Switch 2 around as most popular console.

Thus I don't think it will fare any better than a PS5 Pro when it comes to the console crowd.

There's just little to no benefit to native 4K 120 fps on a couch. The appeal will have to be access to Steam. It will fully depend on the price how competitive Helix will be compared to deals on pre-build PCs. The PC enthusiasts can likely build cheaper and better by the time Helix gets to shelves. It's always already close with subsidized consoles when they launch and MS wasn't planning on subsidizing Helix.

Gaming at 120 fps, with a controller on a couch is game changing.  I think 60 fps becomes the new 30 fps, once consoles gamers start getting a taste.



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