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Otter said:
SvennoJ said:

Even in VR gesture controls suck. Pressing virtual buttons is a disaster imo. The virtual menus always react to just moving your hands about. No I did not press that! In Aces of Thunder I take the headset off to configure the controls on TV with a normal controller as the VR controls are frustrating. Point and click works, but you need a (motion) controller for that.

Eye tracking is also very unreliable. It's good enough for foveated rendering, yet in Puzzling Places where it is used to select pieces by guiding the pointer, it's much slower than just using the pointer. And that's with the eye track cameras right in front of your eyes, Kinect won't be able to track your eyes.

Voice works though but you don't need Kinect for that. A little microphone in the controller will do.

Kinect is good for Dance Central and can certainly help with VR, full body tracking. But I doubt MS will do anything for VR with project Helix.

Hmm, haven't had experience of any of those so can't really comment. What I will say though is that there is probably a huge range in quality of experiences on offer, different headsets/software will vary.

A dedicated UI application by MS with hardware based AI/ML assistance will likely beat a generic VR game applicauin by quite a bit imo... But also maybe not. I'm just thinking out loud 

It's the lack of physical feedback that is the problem. It's no issue pressing the button, the issue is accidentally pressing buttons just moving your hands, like the Wii mote would interpret a back swing as the intended swing rather than pulling your hand back to make a forward swing.

Since there is no physical feedback you tend to stick your fingers / hand through the buttons, then when repositioning you end up activating other buttons. 

Maybe it can improve with AI assistance, trying to distinguish intent from simply moving your hand / arm. For now the only way to measure intent is by pressing a physical button.

It's the same with 'VR controls' beyond buttons. Opening a door without feeling the door handle, always issues trying to open a locker door to stuff a corpse in lol. Reloading a gun, miming it out while waving your hands in thin air is not great. The more I play VR, the more I tend to avoid games with 'VR controls', preferring games with physical buttons to interact with the environment.

I don't know. I've played hundreds of VR games all with their own UIs, point and click method with a steady menu works best. Minority report style interface sucks in reality. Maybe with added mind control it could work, but then you need to wear something on your head again :/

Perhaps a new Kinect can be accurate enough you can point your index finger at the UI and move your thumb to click, thumb being the mouse button. It's just very hard to replace the accuracy and speed of a mouse with multiple buttons. But easier to replace a controller. Point and click is very hard to improve on!