By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Alex_The_Hedgehog said:

At first I thought Ray Tracing wasn't a big deal in games... But I was wrong. In titles like Hellblade: Senua's Sacrifice and Ghostwire: Tokyo, it makes a big difference. And based on those screenshots, it looks like Requiem is another good example.

Upscaling helps a lot, and PSSR seems to be doing a good job on PS5 Pro. Here's hoping for a good performance on the base PS6 in the future.

And then you see full Path Traced settings and realize how much RT only settings are missing compared to it (let alone non-RT one).

Then again, Path traced version is devastating GPUs.