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Kyuu said:
Chrkeller said:

God of War, Stellar Blade, Spider, Horizon, etc. have all sold over a million Steam...  that is a bunch of money.  

I am not convinced PC is in direct competition (for most gamers) with consoles.  A lot of people are already bought into the playstation eco system; online friends, digital games, controllers, etc.  I don't think most will suddenly just walk away from their eco system.  I also think, some of us (myself included) will build a rig to play games, but most console gamers probably don't have the slightest interest nor knowledge.  The fact we post online about gaming puts us in a unique demographic.  I would suspect the average playstation gamer, probably doesn't even know Sony has games on Steam.    

While xbox is struggling with software, I don't think that is their only reason for falling off.  The xbox one was announced with tons of DRM (later dropped), forced the kinect, was priced too high, etc.  I think there have been a series of mistakes with the xbox brand and their issues extend far wider than software.  The RROD on the 360 wasn't great either.    

edit

I had an xbox one for Halo MCC, ended up selling it.  Because anytime I went to play the game two things happened.  One, it literally had a 60+ gb update monthly (I still don't know why) and every time I opened the game I was hit with a bunch of crap like unlocked skins, etc, etc.  Even on PC, MS is a PITA.  I have to log in to a MS account, then do two step verification, etc.  My other games, I just play.  I think one of MS's biggest problems is their software doesn't work half the time and they have way too much fluff to just run a simple game.  

It doesn't have to affect the majority of console gamers short term to be a disaster. If hypothetically 10% of PS players switch to PC, that translates to about $300 millon loss of annual profit. That's about as much profit lost in 5 years as Sony's entire revenue from PC per your GameSpot quote (which seems exaggerated anyway).

Now if we look back several years to late 2018... Sony had 90 million monthy active users peak by year's end. In December 2019, they reached 103 million. Fastforward to December 2025, they hit 132 million, which is a massive increase. However this doesn't comfirm that PC had no impact. In an alternate universe where Sony never supported PC, the number may have exceeded 140 million. The actual growth may be a result of PS taking Xbox players, or just an extension of gaming becoming bigger than it was in 2019, or both.

Consoles have an aging audience while PC is growing huge among young people. Over time it'll affect console sales more and more. Eventually, console revenue will plateau and then decline. The average Playstation user 10 years from now will be more aware of what's going on compared to today. PC dominance is inevitable, but high profile exclusives should help keeping consoles relevant for a longer time. Unlike Nintendo, Sony is damaging the connection between PS IP's and PS brand. Right now, it's not problematic, but over time it will be.

PC too will one day be dwarfed by mobile phones and smart TV's, and I mean as "premium gaming" devices (all the titles that we associate with consoles and PC today will one day be primarily played on mobile phones and TV's lol).

Fair points, and you may be right.  I can only look at it via my perspective.  I greatly prefer PC over my ps5, because of 120 fps.  I haven't bought Yotei or Astro, because I will grab PC games like Expedition 33 and RE9 first.  So, Sony has made no money off of me recently, however if Yotei and Astro were on Steam, they would have gotten money.  But I could be unique.  I would be shocked if I get a ps6.  Thus, Sony can either grab my money from PC support or flatly lose my money.  Their call at the end of the day.  There are so many darn games these days, I don't feel the need to go out of my way to find quality.  



“Consoles are great… if you like paying extra for features PCs had in 2005.”