Otter said:
PS5 didn't even support VRR in 2021. I think you're just more clued up then most (and I presume also a PC gamer) |
I actually wasn't that well informed then. It had been years since I had bought a television and I always bought entry-level TVs until then. Mostly just researched what the best TV's were for games and usually the top of the list recommended as expansive VRR support as possible. The PS5 didn't support VRR yet, but the Series X did and support eventually did come to the PS5. If VRR weren't a selling point, Sony wouldn't have pushed to support it on PS5.
Also the TV I am talking about was barely over $1200 in 2021, and that was the 75 inch model. The 55 inch model was around $650. "Premium" is stretching it. It was an upper-mid range model, at best.
TV sales have been stable YoY.
My general point of course is that most people playing games don't even know anything about framerates and likely don't notice variable framerates unless the game has sudden drops or spikes (which isn't the same thing as there being a broad range of frame-rates.) Those who do notice and care, tend to intersect with people who purchase upper-midrange to enthusiast displays anyway.
There of course are exceptions, but these things tend to go hand in hand.







