Makes one wonder what a Lovelace-based SW2 would've been like, if they planned for a 2025 release from the start. With the power savings, CPU clocks probably would've been able to be a lot higher than they are, and many games that are 30 fps or variable 30-60fps might have been 60fps-able. I wouldn't be surprised if it felt "close" to a "portable PS5", especially if frame-gen entered the picture (say, 45 fps-> 90 fps or 60 fps ->120 fps.)
Personally, I think 30fps -> 60fps FG is at the borderline of playable, but 45 fps ->90 fps actually feels great in cinematic titles.
Oh and the other good thing about variable refresh rates is when the SW2 is inevitably mod-able and we can most likely overclock the CPU, we'll probably be able to get a consistent 60 fps in games like this. Likewise, with a backwards compatible SW3.







