By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Depends on the meaning of “AAA” games.

I tend to see “AAA” more as a development philosophy rather than a type of game. There was kind of an industry around building a trunk and continuously branching off of it with new content every year or two. Sports games, Assassin’s Creed, Call of Duty. That’s how I’d look at it. Like the factory produced blockbuster franchise film industry… except for video games.

But I think beyond that definition it gets too broad for AAA to really mean anything.
Much like blockbusters, if you veer off definitions more related to Bond, Star Wars, and Marvel, and into more unique films like 2001, Interstellar, Bladerunner, Silence of the Lambs, and Children of Men, then I’d say those are a different sort of thing. Games like Skies of Arcadia and Cyberpunk fit here.

Or even franchise games that stray far from the establishment kind of feel like something else, I mean technically Blockbuster/AAA, but almost like an exception to the mass production rule: think of franchise films that are unique inside the franchise - Logan, Rogue One, On Her Majesty’s Secret Service - Games that fit like that are Breath of the Wild, Witcher 3, and Xenoblade Chronicles X. These more unique franchise games used to be much more common in the SNES/PSX era.

There are even some franchise films I like which are somewhat similar to the core First Class, Aliens, and T2. For games, I liked the original DKC trilogy and Assassin’s Creed 2. More recently, Final Fantasy 7 Remake.

Last edited by Jumpin - 3 hours ago

I describe myself as a little dose of toxic masculinity.