I still play AAA games, but I definitely recognize some of the issues mentioned here. I'd also like to mention pet peeve, which is that a lot of AAA games these days feel like collections of clearly distinct features that interact with each other in clearly defined ways (if at all) instead of coherent wholes. I'm not sure it's any different from how things have always been (well, it probably is), but it certainly feels like an aspect that's lagging behind other developments in games.







