| Chrkeller said: Overall, the S2 does what it needs to do. Games are 1080p in image quality, hitting 60 fps in some cases, locked at 30 fps in others. For a handheld, that is quite powerful. |
Yeah when targeting >30fps image quality does seem 1080p-like*, and when targeting 30fps it usually is somewhere between 1080p-like and 1440p-like (when docked.) The best results we've seen so far have been when the internal resolution essentially hits native 1080p and the game is basically 1080p DLAA at that point. Cyberpunk 2077 does this often (although with the DRS it goes pretty low internally too), Final Fantasy VII Remake hits this constantly, and a few other titles hit these peaks for long periods of time as well. 1080p DLAA feels a lot like 1440p heuristic-based TAA, in terms of motion clarity/sharpness, in my opinion. So a lot of Switch 2 games that are also on PS4 Pro look very similar to the Pro titles in that Pro mainly used TAA and check-boarding from higher inputs, and Switch 2 uses a much superior DLSS from lower inputs, both ending up in about the same place in the end. Similar with Switch 2 handheld and base PS4, albeit with the extra caveat that the smaller screen allows you to forgive even more.
*1080p using a heuristic-based TAA as the typical game setting.







