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Otter said:
Chrkeller said:

Thinking out loud, if the ps6 has FSR4 upscaling, wouldn't that allow a large jump over the ps5? The ps6 could render at lower resolutions (1080p-1440p), freeing up resources for other graphical enhancement and frame rate jumps? Feels like the poor upscaling on the ps5 is a huge barrier and that needs to be fixed.

I swear, I could be overestimating, but when I do 4k versus 4k DLSS, the latter damn near doubles my fps.

Yep. The PS5 Pro will  also have FSR4 or at least a version of it. I'm sure PS6 will launch with the next generation version if its 2028 or later.

Either way, plenty of resources will be freed up but realistically the issue going forward is most games/developers will not scale much beyond RT and framerate. This is typically the point in a generation where you start seeing huge gulfs between high end console and PC graphics but that's not really happening outside of pathtraycing, Image quality and framerate. The games themselves are remaining the same just a bit better looking. Ultimately I think it is a much smaller niche who will pick apart image quality above 1440p or frame rates above 60fps, so there is less incentive for Sony to hurry out new hardware. Even Path traycing doesn't necessarily make a huge difference to a game when it already have HQ baked lighting. 




Fair points.  I especially agree with RT and path tracing.  I typically go low, sometimes medium on RT, I just don't see how the lighting is that much better, not when it cuts my fps in half (if not more).  Only game RT really impressed me was Spiderman.  Path tracing on Indiana was meh, i wasn't blown away.  Maybe some day it will be nice, but that day isn't today.



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