By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JackHandy said:
Zippy6 said:

If it's on Switch 1 it's definitely not emulation. Switch 1 CPU is no where near powerful enough for PS3 emulation. Neither is Switch 2.

RPCS3 basically needs at least a Ryzen 3700x for a good time.

Then how did they program it to run on the Switch? I'm almost a scholar when it comes to video game industry knowledge, but on the tech side, I'm not even in kindergarten. Basically, I'm as ignorant to how these games run as someone who's never even picked up a controller. And my understanding as to why games from prior gens can run on newer hardware is mostly due to the emulation process. NSO, for instance, is so laggy because the Switch has to emulate the original systems they ran on, so I figured that's what's going on here. After all, MGS4 ran on a PS3, not a Switch. Wouldn't that mean the Switch has to emulate the PS3's architecture?

You know, it's possible to just work on a game to make it run on other kinds of hardware as well. It's not like redoing the whole game or even anything close to that. The chances that that there's a fairly limited amount of code that needs to be updated. PS3 had kinda exotic hardware, so this work is probably trickier than in most other cases, but it's bound to be much easier than emulation anyway. Switch 2 is probably running Switch games natively, just like PS5 must be running PS4 games. If the consoles have similar enough architecture, it's as simple as that (there's probably some complications but also probably nothing too major). In this case, the game was almost certainly just modified to run on different kinds of hardware than it originally ran on.