There was a while there during the PS3/360 days that, to me anyway, it really felt like anything was possible and the only hard limit was what developers could come up with.
That may sound silly now, with how obviously limited their games seem today, but at the time, seeing graphics go from PS2/Xbox/Gamecube levels to Gears of War, and then to Bioshock, COD4, and Uncharted, then Dead Space and Gears 2, then Uncharted 2, Killzone 2, Gears 3, etc in just a few years, the constant escalation in spectacle felt almost exponential.








