firebush03 said:
Not if you don't have a system that supports 4K at 60FPS, alongside convenience of portability. (Though you do have a powerful enough PC, then might as well just quickly download a texture mod, upscale, and call it day. Might even run prettier. Just need a copy of the OG game (unless you're looking to be a pirate...).) |
The Gamecube had 8 gflops of GPU performance and the wii 12 Gflops, just about any system can emulate those visually. Powerpc emulation is harder and needs more CPU resources but my cheap Celeron laptop has a passmark CPU score of around 2000 same as Switch 2 and that seems to be where you can get most Gamecube games to run at full speed but not all, and a few wii games at full speed. I have a cheap tablet with 4500 passmark cpu score, the Steam Deck is 9000, the PS5 16000, a cheap X79 based PC around 12000, a X99 based PC perhaps tops out at around 20000, my budget gaming laptop is 14,000 etc. My Steam OS mini pc based on a Ryzen 5700u processor is about 18000 I think. This little Windows 11 mini pc that cost about £70 I am using now is about 6000. My point is Gamecube and wii emulation super easy nowadays on pretty humble and cheap hardware. Full speed wii u emulation is not that taxing and neither is Switch. It probably won't be long before we get web browsers running Gamecube and wii games.
I bought my copies of Mario Galaxy and Mario Galaxy 2 at the end of the wii's life and I think I paid £3 or £4 for one and £1-2 for the other. So as I have physical copies of the game I feel entitled to run it on emulators on other devices. I'm based in Europe.








