firebush03 said:
But… nobody is explaining how lol. GKCs are much closer to a physical cartridge than a code-in-box will ever be. Cartridges will full game loaded are just a glorified GKC. It’s literally just a difference in how the system accesses the game (besides other little things e.g. you need to download the game to play it initially). It can be resold, and no, it won’t lose all its functionality once the servers go down (as far as precedent is concerned). |
Read my post. I literally explained why Game Key Cards are shit.
https://gamrconnect.vgchartz.com/post.php?id=9639429
Stop ignoring legitimate comments and failing to formulate an appropriate rebuttal.
| Wman1996 said: They're a little better than a code in a box. They are a little card instead of a code sheet. And at least you can trade or sell them. |
Nintendo didn't need to make carts under 64GB as they literally already exist.
They are called Switch 1 carts.
Switch 1 and Switch 2 carts are forwards and backwards compatible with the Switch 2 and Switch 1. - Hence why we have Switch 2 games (Breath of the Wild, Tears of the Kingdom, Metroid Prime 4, Pokemon Legends Z-A, Animal Crossing and dozens more) that function perfectly fine in the Switch 1.
And is also why the Switch 2 can run all Switch 1 game carts.
If bandwidth/transfer rates are the issue, there is actually a simple solution.
Make a swap file/page file on the internal SSD. - A technology that has literally god damn existed for almost 70 years.
It's publisher/developers maximizing profit at the consumers expense, that is all there is to it... It's up to us to say "no" and vote with our wallets.
Screw Game Key Cards. If they aren't going to be cheaper for the added inconvenience, then they deserve to fail.

www.youtube.com/@Pemalite








