I mean the natural problem GKCs solves is the ability to resell them, unlike digital games. When I was a poor college student, I would never buy digital games because I wanted to resell them, even though I would prefer digital because I don't like carrying physical media and I am not a collector. I would even rent games often from one of the few movie rental stores left in the mid-2010s.
Of course Nintendo could have made a digital license that can be resold. Though I think some people also like having box art and a physical card, even if nothing is on it.
I think game platform owners should really tap into the used market by allowing digital resales. 1. It convinces more people to go digital, which saves the publishers money as retailers + physical costs take like 20-40% of a sale. 2. Platform owners can get the 13% or more that Ebay and Gamestop get from the used game market. 3. It helps spread the IP and used purchasers might buy new titles if they enjoy the title enough. This also applies to piracy. They can think of the discounted resale as a marketing/referral reward.
Last edited by sc94597 - 19 hours ago






