| firebush03 said: Here’s my thought process: If you care about game preservation/ownership, then having the full game on cart isn’t going to change anything once the physical product degrades to a state of no longer functioning— and these GKCs will almost certainly still be redeemable (as is all digitally owned software on Nintendo systems) for long after the network shuts down. What difference does it make the mechanism which the game is playable? Honestly, the only people who actually own their games are the ones who have the ISO files saved to the Cloud. There is no such thing as “permanent ownership” of software compatible with your plug-in-and-play gaming hardware. |
Basically GKC serves no purpose, and combines digital and physical in the worst way. You get the downsides of both without the upsides of either. It's a physical product that you don't actually get physically because there's nothing in it so you still have to download it.
So you can't save space on the system / SD card by buying physical because it's still a full download. And you don't get the convenience of just selecting a digital game to play on the screen because you have to have the card in the system to play it even though it's a digital download. And for those that care about physical ownership (personally I don't as digital is way more convenient) GKC doesn't even apply because the game isn't even on the card and the whole point of physical ownership is that you have the actual game physically available to you and not as an IOU download code.
It really is easy to understand why everyone hates GKCs.







