| The_Liquid_Laser said: The Metroid series is a space-horror series. It's supposed to work both as a sci-fi game and a horror game, and the original game is based on the movie Alien. Original Metroid (NES) is the scariest game I've ever played. One thing that contributes to this is challenge. Super Metroid is not nearly as challenging as Metroid. That makes Super Metroid boring (and not scary). Metroid also includes no map. That is a plus and not a minus. They want you to get lost and feel like there is almost no way out to survive. I know this because they also have floors that you can fall through without warning. Then you have to find your way out with no map and many areas looking similar. It adds to the horror. The game is supposed to scare you and make you feel like you are in a hopeless situation. Also, when I first beat the game, I still hadn't killed a single Metroid. To me they were an unkillable monster. This was before the answer to killing them was printed in Nintendo Power. The title monster was unkillable. That added to the horror of the game. None of the other Metroid games I played have scared me at all. They just don't feel the same. |
Thanks. I can see why the first Metroid would spark more sense of horror than the other games in the series. Might be similar to how I feel regarding the first Diablo that I think is the best since it had more of a tense scary setting compared to the later installments. And sometimes the low res graphics can help with the feeling of unease that older games give. Silent Hill is another example where in the early games that probably help create the creepiness.







