Cerebralbore101 said:
So if a new game came out and ran at 120 fps 1080p, but with polycounts from the 360 era you would call that a modern graphical presentation? |
You have misconstrued my statement.
Resolution/Framerate is part of the visual makeup of a game. Poly counts are another part. Neither are the be-all, end-all, you need a balance of all the above to be factored into the design, in order to achieve the artists intent.
No point have a game run at 240P with Polycounts so high that it exceeds the ability for the display to visualize that fine detail.
Plus... A game may output at 120fps/4k, however not everything in a game operates/outputs at 120fps/4k.
Things like shadows tend to run at a fraction of the output image... I.E. Quarter resolution shadows is pretty common for 4k games, so they are 2k resolution... At 1080P that would be 540P resolution.
Texture resolution is often higher than display resolutions.
Consequently... Many games run animations at a fraction of the output framerate, thus a 60fps game may have animations at 20fps. - We see this in Halo 5 on Xbox One for example.
There is more to the visual representation of the binary choices you a-typically present.
| PAOerfulone said: Perhaps 4k wasn't quite what I was looking for, you're right. 1080p-1440p and 60fps should be more than enough for all games. Even 30fps is fine as long as it's consistent and smooth. Obviously, if a game is capable of 90 or even 120fps, the devs should certainly do it. Shoot, I'd even be happy to settle for 720p-900p if it means games like Smash Bros, Spider-Man, the sports games, and FPS genres run at a consistent 120fps. |
We also need to remember... Different games benefit from different priorities.
An art driven game like Ori and the Will of the Wisps with such detailed and brilliant art benefits heavily from higher resolutions that allows those assets to truly pop.
Where-as a game like Doom absolutely benefits more from super high framerates over super high resolutions.
And same games need both... Even though arguably all games benefit from both, some have more of a benefit from one priority over another.
1440P is perfectly fine for most people, but again... That also varies from the types of games being run, the individual gamers visual acuity (People can have better than 20-20 vision), the size of the display and of course the quality of the display and how far they sit from the display.

www.youtube.com/@Pemalite








