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Pemalite said:
Cerebralbore101 said:

I don't think framerate and resolution are what Curl is talking about here. Basically, imagine if PS5/Series only ran games at PS4/XBOne levels of polycounts, lighting, and texture sizes, but actually hit 60 fps and 4k with everything easily. So basically we would be going back to how things were in the 16 bit generation where resolution and 60fps were standardized. Pretty much every 16 bit game back then ran at 60 fps and 240p. 

Framerate and resolution make up part of the visual presentation of games.

So if a new game came out and ran at 120 fps 1080p, but with polycounts from the 360 era you would call that a modern graphical presentation?