Soundwave said:
Resident Evil 4 on GameCube stomps the shit out of the PS2 version, this looks like the gap between PS4 and PS5 games today: Here's another example, Spider-Man rans at 60 fps most of the time on the GameCube with better image quality whereas the PS2 version is about 30 fps most of the time. GameCube was better hardware. Star Wars Rogue Squadron II/III, Star Fox Adventures, things like that I don't think would have looked as good on the PS2 as they did on the GameCube. Nintendo really should have highlighted that the had better hardware, they're way too modest and allow competitors to control the narrative with phony marketing and PR statements too often. A lot of people thought the Genesis was better hardware than the SNES because Nintendo let them get away with bullshit marketing like Blast Processing. I'm playing Mortal Kombat Collection these days and it's not even close Mortal Kombat I/II/III all look way better on the Super NES. |
There is a retro forum I frequent and they use emu's to break down games to wireframes and count the polygons for DC,PS2 and Gamecube. Rogue Squadron 3 was pushing more polygons than PS2 can do. I think it was 9 million at it's peak. The most they saw from a PS2 game was 5-6 million. DC topped out at 3 million. This is with game logic. lighting. Textures and such.
Bite my shiny metal cockpit!









