Nah I want technology and the artform of video games to keep getting pushed forward and gen 8 level graphics would mean no ray tracing which actually goes against the shorter development times part since it reduces development time when a game is built with it in mind with no option to turn it off. Costs have gotten so high that only a tiny amount of studios should push for the absolute cutting edge currently like Rockstar and Naughty Dog but most AAA studios staying some level behind that but still consistently improving over time would be the ideal since visuals will keep improving but budgets and dev times will not get too out of hand for those studios.
A good example of this is Hazelight since Split Fiction isn't cutting edge by any means but is still a notable improvement over It Takes Two visually and is overall high quality on a technical level and didn't take much longer to make than It Takes Two. Dev times are getting crazy for certain games but that'll only be temporary since new technology can shorten that so eventually a game with genuine photorealistic level graphics will be doable in a short amount of time just due to how advanced future game engines and technology in general will get so there's no need for any sort of pause or reversion in graphics.







