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Soundwave said:

It's easy to say after the fact "oh yeah that was always going to happen". 

The fact is people should probably avoid making sweeping generalizations about things they frankly aren't very clued in on. 

I have no idea what Microsoft's game division is doing with the next XBox. I know someone named Sarah Bond I think is running the division (is that even correct?) but I'm not going to make sweeping statements about what they're doing, I don't know who the fuck is in charge of their hardware division or what their priorities are at all and I'm not going to sit here and pretend I would know what their philosophy. 

Nintendo's business model is to make money, period. How they accommodate that radically changes from decade to decade, if you told people here 15 years ago that movies and theme parks would be a core pillar of Nintendo's business and Miyamoto would be working more on movies than games, most people would say "no chance in hell". If you said they'll have a paid online network, people would always "no way, never". Well shit changes, Nintendo has completely different leadership that grew up in a completely different time period of time with completely different ways of looking at things today and the market conditions are completely different from what the market was 10 years ago, let alone 20. 

MS don't even know what they're doing tbh where as Nintendo do as the latter have a core identity and philosophy that they stick to in all their eras of being, nothing has radically changed at Nintendo they've just found a modern way to execute their usual approach, movies have always been a thing it's just until now where they could be executed well unlike the 1993 Mario attempt, media was always a thing with SMB animated series along with Zelda, Pikmin shorts, Kirby etc... People never dismissed them having paid online if anything people said they'd pay for better online I remember that sentiment from the Wii days, Nintendo's current President said in an interview a few days ago that the films, media and theme park are to introduce and increase exposure for their IPs in other words divert more people to their platforms to buy games which is their core philosophy as licenses on the platform are their main income.

BraLoD said:

GBC is a separate system with BC, not a "pro" model of the GB, it has many exclusives, as many games as the Nintendo 64 had in Japan, if I recall it right. It just had a crossgen period which was new back then, but it's like other systems have since some time now.

Devs wanted to support the old system with games because of its existing userbase, just the same as they want now. It's even the same with Switch 2 where Switch 2 games carts that are crossgen can be used on Switch 1 physically, as were the black carts for Gameboy Color back then.

Even the best game on GBC, Pokémon Crystal, can't run on a GB, people that say both are the same say because Nintendo combined both system sales, but they are definitely two separate systems, like the Switch 1 and 2 are now.

GBC is a pro model hence why its sales are counted together with the GB it was just handled as a separate platform to fill a massive void as the Atlantis project which was the GB2 was too expensive to proceed with, rumoured that it would have cost more than even consoles if released.