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JEMC said:
Zkuq said:

I can come up with at least a couple of ways to utilize AI voices without them replacing people: adding voices that wouldn't exist otherwise, and prototyping. There might be even more, but there's definitely some legit possibilities there. As for your skepticism... I think I share it regardless, but I'm sure a lot of companies are honest about this stuff - I just don't know whether this particular one is.

The problem with your first point is that Sci-Fi movies have been giving aliens "voices" for decades, with plenty of them not being human at all. Prototyping could be an option, but then you find this from the time they launched The Finals: 

The Finals uses AI text-to-speech because it can produce lines 'in just a matter of hours rather than months', baffles actual voice actors

https://www.pcgamer.com/the-finals-uses-ai-text-to-speech-because-it-can-produce-lines-in-just-a-matter-of-hours-rather-than-months-baffles-actual-voice-actors/

Sounds like the skepticism was well-grounded then. I had already forgotten about The Finals AI voice thing.

Anyway, I meant voice acting that wouldn't have been done at all due to costs or whatnot, not e.g. alien voices. I think for a game like ARC Raiders, that's probably not much, because probably everything that isn't text in the game world gets voice acted, but I think it's still an interesting point. For example, a lot of older games have only partial voice acting, and some characters might not have any voice acting. AI could be used for voice acting in such instances without AI actually replacing people (if it's actually AI versus no voice, which is tricky to determine). Of course it's probably a thing mostly for indie games... but indie devs don't seem too excited about using AI regardless, so it's probably not a particularly relevant point in most cases.